The Lore of Obliviac


The Lore Of Obliviac


Known Major Intelligent Races of Obliviac

Symbol: Dal-vachi style drawing of a humanoid figure

The Humans, a much younger race that spans a few million years of existence, the most populated race in existence and still young with developing minds that are (for the most part) easily seduced by the darker forces that exist in the world and even more dangerously in their own minds. They are spread far and wide throughout the world, from the continent of Thou mine to the southern eastern desert of Tellemystum. Their culture varies considerably in different parts of the world, the winter pelts of Skelvar with their cozy wooden and stone holds, to the wealthy center of trade in Failoreon, vibrant in western and eastern Obliviac architectural colour and structure as well as fashion. Humans are known to be unforgivingly evil but also amazingly noble and kind, something most forget even about themselves and like children the human race needs pointers to the correct path every now and again from either benevolent or terrible events or through good or evil individuals. Despite their many flaws they relentlessly persist in living and expanding within the world. If they do not learn and listen to past events and disasters then they will continue to repeat the same mistakes over and over like a repeating record on a sorrowful lullaby, ultimately leading to their downfall. Yet hope remains, there are those who try to see and work towards a better future refusing to listen to their fears for if they give in to their fear they will never move forward. There are those who ignore the lust for power and refuse to give in to arrogance all to build a better world for everyone.

The Tevlani race, supposedly an evolutionary mutation of underground elves, they are large and very strong, like insects they grow with natural Chitin armor and can see exceedingly well in the dark. Different genders and colonies have different mutations/ evolutionary adaptions, some have natural glowing florescent lamps that arch out of their heads, others have more arms and legs to allow them to shift heavier objects and move faster, some have fungus mutations allowing them to dissolve the very rocks into food over a long period of time. The Tevlani also live longer than humans and can live up to two hundred years old and remain exceedingly strong throughout their years. They contribute heavily to the mining industry and supply large amounts of stone in exchange for all kinds of resources; they also have a knack for mining precious stones but not shaping them into jewelry. Sadly Tevlani are criticized for being less intelligent than humans due to their smell and the conditions of which they live in, this is not true just their preferences and culture is very different. They are also the only known race who have successfully trained giant insects to do their bidding and even more impressively can cultivate, grow and shape the Chitin planes to create almost any insect type creature they desired, some time after the age of order collapsed the Tevlani attempted to take the world using such techniques but ultimately managed to create the Kurdanesh, a now legendary leviathan that could not be controlled by the Tevlani’s techniques and ultimately reeked havoc and destruction over both their armies and the plains before it made it to the ocean, due to that event which may now be only legend to humans, the Tevlani have never tried to properly recreate their armies of old and they cant even if they tried as the damage done by the Kurdanesh was too damaging to repair, it now prowls the Oceans of the world and is fabled to drag entire floating fortresses to their watery grave!

The Dwarves, in this world very few dwarves exist and if one is born to any family, male or female, there is great cause for celebration. Dwarves (according to ancient lore) tend to be the result of large influxes of heartfell energy, they are born with a natural instinct to find and work with either precious stones and metals, ambitious scientific advancement among explosives and fire control, or fashion. They are naturally among the best entrepreneurs and find business comes to them easily thus, so does wealth. Sadly this can lead to jealousy from other people who are envious of their success, time and again during trying times dwarves have been murdered due to this envy. Thankfully however not many of them are all too greedy, they tend to be more interested in their art than the money behind it.





~§End of Intelligent Races of Obliviac§~


Semi Humanoid Intelligent Races:

Sirens, Mermaids, and Mer-Maidens, are small civilizations of physically beautiful all female semi-aquatic creatures. The symbol given to these beings is that of a mermaid carrying a trident.

Sirens stereotypically sing to claim their victims they can both fly and swim, their skin is often pale white but sometimes differs on various places across the globe and their hair is that of a white silvery blonde, they have wings that double as fins underwater and their nails can double as claws. Despite their delicate figure they are terrifyingly fast and strong so much so they are faster and stronger than vampires or werewolves. Their hunting grounds out at sea or on land are normally veiled in a delightful glistening fog that allows the minds of their victims to have wonderful dreams of numerous blissful experiences, alleviating troubled minds and tempting them into the fog never to be seen again. Any who do survive come out finding they can sing extraordinarily well despite having no memory of anything.
Sirens as a culture will feast on all manner of creatures including men and women but never children strangely, some legends claim that lost children have been brought home by a silver haired maidens, mist slowly flowing from their hair, without a thread on their body holding the hand of the lost child returning them to their parents and even in the most bizarre cases they would bring them up as their own, such people are called Sigh-reens.
Their bodies mutated with long silver hair, gills on their wrists and legs, webbed hands and feet and their eyes a piercing pale white also with a gift to sing the most beautiful songs.
Sirens have small settlements found in underwater chasms, were they horde treasure and grow all manner of peculiar but beautiful plants, as the mist flows from within them it collects in such chasms into concentrated orbs bathing the whole place in a blissful white light, they have also been known to create buildings in such places through song, like the bards of Vastenheim. Sirens also create the finest musical instruments one could ever hope to find, just they may get eaten if they attempt to find and steal such items. As they live in small communities and only take what they need they are not too much of a threat to society, they also live for about fifty years and when they die they completely dissolve into the mist that seeps from their bodies which then crystalizes into a clutch of three eggs, only one ever tends to hatch.
They can also, on extraordinary occasions give birth, normally this is where a siren falls in love with a man, draws him into the mist and rather than killing him she sleeps with him. Children born of this union can be of either gender and are of unearthly beauty, with long silver hair and pale silver eyes, they are naturally stronger than ordinary humans or Tevlani but not as strong as their siren mothers, they can sing and craft instruments of extraordinary quality, they are also incredible mental healers as the magical energy that runs through their veins is naturally geared to tackle the mind. Although such individuals barely exist, perhaps one or two in a century, such children are called Si-lings.


Mermaids are the most common type of the three, they live in underwater cities, and they are able to change the color of their skin, eyes and hair at will. Mermaids have been found in lakes as well as the ocean and mostly feed on fish and underwater plants. But those in lakes go through the trouble of taking fruits from trees nearby, as they tend to have grown a liking towards them. Mermaids are always half fish and half human and any venture on to land is a great struggle, using Heartfell to temporarily give themselves legs instead of the lower part of a fish, the problem is the muscles in their new found legs are very weak and after a short period of time they always turn back.
Do not go near mermaids if they are in or near water, like alligators and crocodiles they may seem slow and unassuming but they can move like lightning. Although it is folklore that mermaids drown and eat men, but according to the scholar Askon ( A famous marine biologist in the age of order who spent more time in the water than on land and might as well have been a fish, he certainly drank like one) this is not true. Mermaids drag men into the water to their underwater cities/colonies to mate with them, done out of innocence mostly, men either drown or get crushed by the weight of the water on the way there. Once in the city the mermaids proceed to mate with the newcomer as soon as he arrives and catches his breath, most men are said to die of exhaustion during this period of time.
As far as their culture works mermaids have a defining hierarchy and from time to time attempt to go to war with other clans, only ‘war’ in this term means an exceedingly cunning execution of well planned out affairs with ruthless efficiency and what’s called ‘a cold heart attack’. Basically humiliating events to squander the leaders of another clan, poisoned food or a knife in the back. One of the kings of Failorea was said to have learned his back handed tactics from the mermaids after he was abducted at the age of thirteen- age doesn’t matter to them! Apart from their cold hearted treatment of outcasts, drowning men and cutthroat politics they are also interested in poetry, reading, flowers and other artistic indulgences mind, body and soul thus making them a colourful and artful race. They live up to about eighty years old.

Mer-Maidens, The rarest among Mer-creatures Mer- Maidens are, like the rest of the Mer family, exceedingly beautiful except they can walk on land like an ordinary human being and swim in the ocean as if they were a mermaid. Their eyes are purple, with long flowing hair of any color and the smell of lavender, they are exceedingly intelligent but also wise beings who possess great knowledge on a whole number of things. They have the ability to bring healing and happiness to any household or small settlement they come in contact with, they are deeply in tune with Heartfell energy and at times can take on other worldly and ghostly forms of themselves, they are more powerful than the majority of Druids and Druidesses on the Myslium isles. They do not interact with many of the races often at all and prefer living deep within the forests or waters of the world, they are so powerful that they can use Devilias to create their own home in a new dimension a feat not achieved by many other beings. So as to say they are considered spirits of the tranquil and quiet parts of the world who are for the most part kind and benevolent beings.
Every now and again they will enter into the world of humanity to either help or even marry and set up a family, whether it be to a wealthy noble or a poor farmer it makes little difference to them they can make a home anywhere and will defend it fiercely.
Angering a Mer Maiden is not easy as they are kind and patient beings but once angered they have been known to raze entire armies to the ground, summoning shades and sickened creatures to defend her, only the next day one would find a young forest growing in place of a battlefield. Due to the deep connection with Heartfell Mer Maidens can live up to five hundred years if they choose to, they have control over their energy so much that they can even choose there and then if they want die or live on, it is known that those who marry often choose to die alongside their husbands but those who live alone deep in the ocean, lakes, forests or mountains will live for a very long time. If you come across such a being don’t anger it and once she has brushed aside her shyness she may happily discuss philosophy with you, that and a whole manner of other topics- never take them for fools, they can read most people like a children’s book.

Giants

The Symbol given to them collectively is a large man carrying a club.

These creatures vary enormously with intellect, almost all are strong and powerful although rare. They are not known for their good looks either but one particular colony in the wintered woods to the far south of Failorea are said to be three times the size of a normal human but maintain the grace and beauty of kings and queens. Their manners are impeccable, their speech is eloquent, their looks are flawless and they care for those around them dearly, so much so people from this region appear to echo this good behavior through the rest of the world. They eat much the same things as humans. These are known as the Hearth tribe their symbol is that of a small burning fire in a hearth.

Unlike their distant cousins in the south, to the north of Skelvar are giants who have dry grey patchy skin, bloodshot eyes, stand at about five times the size of a normal human and grow lots of hair, they are resentful of humans and other humanoid people like them. They are very strong, but not particularly clever and wear massive wooly garments made from mammoths, sabertooths and other various animals some only known in legend. Their main food source is meat, be it of any animal including human or Tevlani. These are known as the Crackdel tribe their symbol being a large nailed club smashing a rock in two.

To the west in the plains and the areas around there are more skinny giants with large teeth, slouched backs and blue eyes, these tend to be fairly harmless and are more intelligent than the Crackdel but not as much as the Hearth, they do not wear much due to the hot climate. The inhabitants of Mashasaketti can actually control them, feed them and use them in their army as weapons of war, or help them build large and amazing structures, or help their city recover from natural disasters ect. They stand about four times the height of a normal human, their main food source tends to be leaves, grass and vegetation with some amount of meat to help nourish them. They are known as the Quiet fire tribe and their symbol is that of a small fire with the earth padded around it.

To the North west in the Ashlands and roving the plains and forests of the Thou Mine continent are the largest giants in the world, although there are few they stand at around six times the size of a normal human and are almost as intelligent as the Hearth tribe but are much much stronger. They are known to have fireproof skin, long hair that flows down in locks and they wear dragon scale clothing. Their diet is that of the large dragons that roam the Ashlands. Woe to any who double-crosses or messes with these giants for there is no where to run or hide from them. Often scavengers will come to their homes and take their discarded dragon bones and dragon scales to sell, fortunately these giants do not mind as they act as a self-cleaning service for free! They are known as the Opis tribe, their symbol is that of a giant standing with folded arms in front of a volcano.

There are believed to be other species but they have not been properly documented in High Bridge or Oxfold university in Augustan. Only traces of information point to the Bards of Vastenheim to have any further knowledge. However in myth there is said to be giants much higher who could stand from forty to fifty meters high, they could use Heartfell extraordinarily well, especially with concerns to ice. It is believed they live on a continent of their own somewhere out in the world, in plains of ice and ash but no such place has ever been discovered.

Children of the stars

Their symbol is a pair of eyes in the dark

These are curious and mysterious creatures, they look like children upon first glance but in fact they are children of the forest who can live up to hundreds of years old. They typically have dark brown hair most of the year but during autumn it turns red to blend in with the falling leaves, also their eyes tend to be a piercing yellow that reflects light just like wolves.
They tend to only come out at night and love to sit up on high places to watch the stars or to play with each other. As they have all the innocence of children yet have amazing knowledge of the forest they can prove to be dangerous at times (especially to those who have ill intentions) despite how adorable they may look and by the leaves they wear for clothes.

They eat the fruits and berries of the forest and like to look after the animals who live there, in turn they are guarded by the Ents who watch over them as caring protectors and formidable guardians.

Travellers first came into contact with these creatures during long treks in the wilderness, at night time they would hear giggles and laughter near and around their campsite except when they looked nobody would be there only the reflection of countless eyes from the forest around and in the morning certain items would be missing.

~§End of Intelligent Semi Humanoid Races§~

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